If the first bribe fails you can keep using others until you are successful or you run out. Granulation Tissue: Granulation tissue is the growth of small blood. You only need 1 bribe for the call, so if a double is rolled on both the armour and the injury then 1 bribe can be used to overturn both doubles (it is the call that is important not the number of doubles that caused it). Depth: Pick the depth, thickness, most appropriate to the wound using these. ![]() If the bribe is successful the player remains on the pitch and there is no turnover. Injury rolls send off on a double as per normal.īribes can be used to prevent players from being sent off. A roll of double 3 (6+4=10) will get you sent off. So against AV9 with 4 assists a roll of double 2 (4+4=8) will not get you sent off. The skill Sneaky Git means that you only get sent off on a double roll if the foul roll against AV beats the enemy AV (after modifiers). Thanks to u/BusterGendo below for spotting the error. ![]() It does not affect the injury roll if you used it for the armour roll, but if you did not need it for the armour roll it will carry into the injury roll (like mighty blow does on knock downs). The skill Dirty Player allows you to add +1 to your foul roll against armour. You do not get SPP for casualties inflicted from fouling. If you roll a double on either the AV roll or the injury roll (should you need to make one) then the player committing the foul is sent off. There are no modifiers for this roll, and it acts like any other armour break. If the foul roll is successful (roll + bonus > enemy AV), then you get to make a 2d6 injury roll. Players must assist a foul (you cannot choose, for example, to have your players not assist against a fouler to increase the chance they are sent off by having to roll again on the injury). Opposing players in your tackle zone subtracts 1 from the armour roll. You roll 2d6 against the player's armour value, adding 1 for each friendly player you have next to the player being fouled that is not in an enemy tackle zone. ![]() Fouling is a declared action, with a player able to make a move before the foul is committed.
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